Setup
- Each player has a ball
- Set down cones to make a 40×30 steps field for 10 players – larger if more players
- Anything can be a cone (an article of clothing, a water bottle, any marker)
- Set cones every ten steps
- Do not set up any goals
- If there are goals, players will shoot on them and not listen to you
- Demonstrate each drill / game before starting it
Game 1 – “Spiderman” Coach – 5 minutes
Setup
- Each player has a ball
- The coach holds a training vest
Game
- Players dribble anywhere within the field of play
- Spiderman (the coach) chases the players with a training vest
- Spiderman throws the training vest at players’ balls
- Players evade the vest by dribbling or shielding the ball from it
- If a vest touches the ball then the players have to:
- Pick up the ball and hold it in their hands
- Stand with their feet spread wide apart in one spot, as if they caught by the spider web (kind of like freeze tag)
- Players remain in the web until another player passes a ball through the caught player’s legs, which untangles them from the spider web
- The player can then drop the ball onto the ground and continue to play
- In the meantime, spiderman picks up the vest again and looks for the players to entangle into the web
Game 2 – “Lights” – 5 minutes
Objective: Follow directions to get to the opposite side of the field
- Players line up on one of the long (40 steps) sidelines
- You are on the opposite sideline
- Game: Call out a color light
- Green light: they run and dribble towards you
- Yellow light: they walk and dribble towards you
- Red light: they stop the ball with the bottom of their foot – the sooner the better (Remember the HINT from the previous drill: keep the ball close to you)
- Disco light: they stop and give you their best dance moves
- If players advance too fast because they are not under control, send them back to their last spot
- There are no winners for reaching the opposite sideline first, everyone goes at their own pace
Game 3 – “Lights + Part of foot” – 5 minutes
Same as “Lights” except:
- Every time you call “Green Light” or “Yellow Light” also call out either “Inside” or “Bottom” of the foot for players to dribble using only that part of the foot
Game 4 – Sharks and Minnows – 5 Minutes
Setup
- The minnows (the players) start with the balls at one end of the field
- The shark (the coach) starts in the middle of the field without a ball
- When you say “Go!” the minnows have to cross the water (the field) to the other side without the shark taking the ball away from them
- If the players manage to get to the other side, they go again and try to cross the water again, etc.
- If the shark takes the ball away from a minnow, there are two variations of what happens next – we prefer the first option because the young players continue to dribble the ball
- Either the caught minnow just rejoins the others at next try
- Or, the caught minnow also becomes a shark (fun, but no dribbling involved for the sharks)
- You may play both variations, do the first option for the first half of the game and the second option for the rest of it
- COACHING POINT: Encourage players not to lose composure when a shark comes near
- They can either dribble by the shark
- Or they can shield the ball from the shark
Game 5 – “Cookie Monster” – 5 minutes
Remind players how to “shield” the ball
- Put your body between the ball and the opponent trying to steal the ball
- Keep the ball close enough to you to control it but far enough from the opponent to steal it
Instruction
- Encourage players not to lose composure as a monster approaches them
- They have the power to protect the cookie from the monster by positioning themselves correctly or by keeping the ball close to them while dribbling it
Game
- The players dribble around until a “cookie monster” (coach or a parent volunteer) approaches them
- Players then protect the ball (the “cookie”) by shielding it from the “monster”
- When the “monster” goes away the players continue to dribble
Game 6 – “Pirates” – 5 minutes
Setup
- On one side of the field place down cones in a circle to create a “pirate ship”
- Place a number of cones on the other side of the field to be the “treasure”
Game
- Players dribble a ball from the pirate ship to the treasure
- Players pick up a piece of treasure (a cone) and dribble the ball back to the ship to bring the treasure to it
- Players drop the treasure in the pirate ship and then dribble the back to get more treasure
- When all of the treasure is in the ship, ask the players (the “pirates”) to return the treasure
Game 7 – Trap, Dribble and Score – 10 minutes
Setup
- Coach takes all of the balls to one end of the tunnel (between the two lines of cones)
- Players line up on the other end of the tunnel
- Put a small goal about 7 steps behind the coach
Instruction
- Encourage the players not to stop after their dribble to pass the ball into the goal
- See if they can do it without backing away from the ball to set up a shot
- Everything should be in forward motion
Game
- The players trap a ball that is either passed on the ground or thrown to them by the coach
- The players dribble up to the coach
- The players pass the ball into the goal once they get to the coach
- The players retrieve the ball, leave it with the coach, and run back to the end of the line
Drill 1 – Trap, Dribble and Pass – 10 minutes
Setup
- Split the team into two lines
- Passing line and shooting line
- Put down two cones behind which the two lines will stand
- The coach stands at the opposite end of the tunnel from the goal
- The coach has all of the balls
Drill
- The player in the passing line runs forward, and the player in the shooting line runs towards the goal
- The coach passes the ball slightly in front of the player running from the passing line
- The player from the passing line traps the ball
- The player from the shooting line continues the run towards the goal
- The passer passes the ball towards the shooter
- The shooter traps the ball
- The shooter passes the ball into the goal
- The passer joins the back of the shooting line
- The shooter retrieves the ball from the goal
- The shooter joins the back of the passing line
- The shooter leaves the ball with the coach before joining the back of the passing line
- After 5 minutes the passing line becomes the shooting line and vice-versa to ensure players are getting used to both the right and the left side of the field
Drill 2 – Trap, Pass, Trap, Dribble and Pass – 10 minutes
Similar to Drill 1, except:
- A 3rd line of players replaces the coach in providing the pass from the middle to the side
- The coach provides the initial pass and then stands as an obstacle
- Do not defend, just encourage players to pass around you
Setup
- Split the team into 3 lines
- Place cones down so the players stand behind the lines
- The coach stands on the opposite side of the tunnel
- The coach has one ball at the feet and the rest are behind the goal
- The coach passes the ball to the middle player
- The middle player traps the ball
- The player from the passing line starts to run straight ahead
- The player from the shooting line starts to run towards the goal
- The middle player passes the ball towards the passer
- The passer traps the ball
- The shooter continues the run towards the goal
- The passer passes the ball towards the shooter
- The shooter traps the ball
- The shooter passes the ball into the goal
- The middle player joins the passing line
- The passer joins the shooting line
- The shooter retrieves the ball and joins the middle line
- On the way back the shooter leaves the ball with the coach so that the next 3 players can perform the drill
- After 5 minutes the passing line becomes the shooting line and vice-versa to ensure players are getting used to both the right and the left side of the field
End Practice
- Team cheer
- 1,2,3 Go “team name”!