Game 1 – “Spiderman” Coach – 5 minutes
Setup
- Each player has a ball
- The coach holds a training vest
Game
- Players dribble anywhere within the field of play
- Spiderman (the coach) chases the players with a training vest
- Spiderman throws the training vest at players’ balls
- Players evade the vest by dribbling or shielding the ball from it
- If a vest touches the ball then the players have to:
- Pick up the ball and hold it in their hands
- Stand with their feet spread wide apart in one spot, as if they caught by the spider web (kind of like freeze tag)
- Players remain in the web until another player passes a ball through the caught player’s legs, which untangles them from the spider web
- The player can then drop the ball onto the ground and continue to play
- In the meantime, spiderman picks up the vest again and looks for the players to entangle into the web
Game 2 – “Lights” – 5 minutes
Objective: Follow directions to get to the opposite side of the field
- Players line up on one of the long (40 steps) sidelines
- You are on the opposite sideline
- Game: Call out a color light
- Green light: they run and dribble towards you
- Yellow light: they walk and dribble towards you
- Red light: they stop the ball with the bottom of their foot – the sooner the better (Remember the HINT from the previous drill: keep the ball close to you)
- Disco light: they stop and give you their best dance moves
- If players advance too fast because they are not under control, send them back to their last spot
- There are no winners for reaching the opposite sideline first, everyone goes at their own pace
Game 3 – Sharks and Minnows – 5 Minutes
Setup
- The minnows (the players) start with the balls at one end of the field
- The shark (the coach) starts in the middle of the field without a ball
- When you say “Go!” the minnows have to cross the water (the field) to the other side without the shark taking the ball away from them
- If the players manage to get to the other side, they go again and try to cross the water again, etc.
- If the shark takes the ball away from a minnow, there are two variations of what happens next – we prefer the first option because the young players continue to dribble the ball
- Either the caught minnow just rejoins the others at next try
- Or, the caught minnow also becomes a shark (fun, but no dribbling involved for the sharks)
- You may play both variations, do the first option for the first half of the game and the second option for the rest of it
- COACHING POINT: Encourage players not to lose composure when a shark comes near
- They can either dribble by the shark
- Or they can shield the ball from the shark
Game 4 – “Cookie Monster” – 5 minutes
Remind players how to “shield” the ball
- Put your body between the ball and the opponent trying to steal the ball
- Keep the ball close enough to you to control it but far enough from the opponent to steal it
Instruction
- Encourage players not to lose composure as a monster approaches them
- They have the power to protect the cookie from the monster by positioning themselves correctly or by keeping the ball close to them while dribbling it
Game
- The players dribble around until a “cookie monster” (coach or a parent volunteer) approaches them
- Players then protect the ball (the “cookie”) by shielding it from the “monster”
- When the “monster” goes away the players continue to dribble
Game 5 – “Pirates” – 5 minutes
Setup
- On one side of the field place down cones in a circle to create a “pirate ship”
- Place a number of cones on the other side of the field to be the “treasure”
Game
- Players dribble a ball from the pirate ship to the treasure
- Players pick up a piece of treasure (a cone) and dribble the ball back to the ship to bring the treasure to it
- Players drop the treasure in the pirate ship and then dribble the back to get more treasure
- When all of the treasure is in the ship, ask the players (the “pirates”) to return the treasure
Drill 1 – Trap, Turn, Dribble and Pass – 10 minutes
Setup
- Lay down 5 cones that look like a diamond with a cone in the center of it
- The cones should be located about 10 steps away from the goal
- Coach stands in the same spot at the end of the tunnel opposite of the goal
- The balls are behind the coach
- The players line up behind the goal
- The first player in line stands between the coach and the cones set in the shape of the diamond
Instruction
- Demonstrate to players how to turn with the ball that is stopped in front of them
- Use a part of the foot (inside, outside, bottom, or heel) to send the ball behind you and then turn the body to follow the ball
- Avoid running around the ball to face forward, rather move the ball behind you first and then turn the body to face forward
Drill
- Coach passes the ball to the player
- The player traps the ball in front
- The player turns with the ball
- Uses one part of the foot to touch the ball towards the goal
- Turns the body to follow the ball
- The player dribbles through the diamond
- Use the center cone as a guide where to dribble
- Once out of the diamond, the player passes the ball into the goal
- Encourage players to pass the ball while jogging forward and without stopping to readjust before the pass
- The player goes to the back of the line
- The next player in line gets the ball out of the goal, passes it to the coach, and stands between the coach and the cones
- The coach passes the ball to the player, and the drill is repeated for 10 minutes
Drill 2 – Trap, Turn, Double Pass and Pass – 10 minutes
Setup
Same as Drill 1, except:
- Introduce a passing line on the outside of the cones
- Half of the players line up behind the goal and the other half line up in the passing line
Drill
Same as Drill 1, except:
- Once the player in the middle receives a pass from the coach and turns with the ball, instead of dribbling through the diamond the player passes the ball to a teammate in the passing line
- The player in the middle then runs through the diamond
- The passer traps the ball and passes it back to the player in the middle
- The player in the middle traps the ball somewhere between the diamond and the goal and passes the ball into the goal
- The middle player joins the back of the passing line
- The 1st player in the middle line gets the ball from the goal, goes to the front of the diamond to prepare to receive a pass from the coach, and gives the ball to the coach
- The passer joins the back of the middle line
- After 5 minutes, switch the passing line to the other side
Game 6 – Scrimmage – 10 minutes
- Set up a small goal on each of the end lines of your field
- Either use Pugg goals, or place two cones/bags/shirts about 3 steps apart from each other
- Split the players into 2 equal teams
- Let them play and show what they learned this season
- Feel free to jump in and help as an “all-time offense” player (whichever team has possession can use you)
End Practice – 5 minutes
- Thank the players for the wonderful season and praise them for everything they learned
- Dribbling, trapping, passing, and shooting
- Team cheer
- 1,2,3 Go “team name”!